Layout Link Particle Object
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Contents |
Layout Link Particle
Description
This Level Object is used to play Particle Objects. Any changes made to the Particle Layout associated with the Layout Link Particle are automatically updated in every Layout in which it is used.
Location
Right-click on an empty space in the Layout Scene Manager and choose Building Blocks > Layout Link Particle from the list.
Properties
Name | Type | Description | Read Only |
---|---|---|---|
ORIENTATION | |||
FORWARD | |
Forward by X,Y,Z. | |
RIGHT | |
Right by X,Y,Z. | |
UP | |
Up by X,Y,Z. | |
YAW | |
Yaw Rotation. | |
POSITION | |||
POSITION | |
Position by X,Y,Z world coordinates. | |
PROPERTIES | |||
CAN ALIAS | |
Controls whether or not the Layout Link Particle can be aliased. | |
ENABLED | |
Set the Layout Link Particle enabled or not. | |
NO ROOMPIECE COLLISION | |
Room Pieces within the Layout Link will not have collision. | |
SAVES | |
If True the Layout Link Particle will save its current state with the level. | |
START ON LOAD | |
If True the set Particle will start playing on level load. | |
VISIBLE | |
Set the Layout Link Particle visible or not. | |
RESOURCES | |||
LAYOUT FILE | |
The Layout file to load. | |
SCALE | |||
SCALE | |
Scale the Layout Link Controller uniformly on the X, Y, Z axes (if set to be Scalable). | |
X | |
Scale the Layout Link Controller on the X axis (if set to be Scalable). | |
Y | |
Scale the Layout Link Controller on the Y axis (if set to be Scalable). | |
Z | |
Scale the Layout Link Controller on the Z axis (if set to be Scalable). | |
Input Events
- Show
- Set the Layout Link Particle to be visible.
- Hide
- Set the Layout Link Particle to be invisible.
- Enable
- Enable the Layout Link Particle object.
- Disable
- Disable the Layout Link Particle object.
- Enable and Show
- Enable the Layout Link Particle and set it to be visible.
- Disable and Hide
- Disable the Layout Link Particle and set it to be invisible.
- Collidable
- Set the Layout Link Particle object to be collidable.
- Not Collidable
- Set the Layout Link Particle object to not be collidable.
- Start Particle
- Start playing the set Particle Object.
- Stop Particle
- Stop playing the set Particle Object.
- Force Stop Particle
- Force stop playing the set Particle Object. This will immediately stop and remove the Particle.
Output Events
- On Visible
- This event will fire when the Layout Link Particle receives a "Show" Input event.
- On Invisible
- This event will fire when the Layout Link Particle receives a "Hide" Input event.
- Enabled
- This event will fire when the Layout Link Particle receives an "Enable" Input event.
- Disabled
- This event will fire when the Layout Link Particle receives a "Disable" Input event.
- Particle Started
- This event will fire when the Layout Link Particle receives a "Start Particle" Input event.
- This event will also fire if the "Start on Load" property is True.
- Particle Stopped
- This event will fire when the Layout Link Particle receives a "Stop Particle" or "Force Stop Particle" Input event.