Layout Link Particle Object

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Contents

Layout Link Particle

Description

This Level Object is used to play Particle Objects. Any changes made to the Particle Layout associated with the Layout Link Particle are automatically updated in every Layout in which it is used.

Location

Right-click on an empty space in the Layout Scene Manager and choose Building Blocks > Layout Link Particle from the list.

Properties

Name Type Description Read Only
ORIENTATION
FORWARD
CVector3
Forward by X,Y,Z.
RIGHT
CVector3
Right by X,Y,Z.
UP
CVector3
Up by X,Y,Z.
YAW
float
Yaw Rotation.
POSITION
POSITION
CVector3
Position by X,Y,Z world coordinates.
PROPERTIES
CAN ALIAS
bool
Controls whether or not the Layout Link Particle can be aliased.
ENABLED
bool
Set the Layout Link Particle enabled or not.
NO ROOMPIECE COLLISION
bool
Room Pieces within the Layout Link will not have collision.
SAVES
bool
If True the Layout Link Particle will save its current state with the level.
START ON LOAD
bool
If True the set Particle will start playing on level load.
VISIBLE
bool
Set the Layout Link Particle visible or not.
RESOURCES
LAYOUT FILE
string
The Layout file to load.
SCALE
SCALE
float
Scale the Layout Link Controller uniformly on the X, Y, Z axes (if set to be Scalable).
X
float
Scale the Layout Link Controller on the X axis (if set to be Scalable).
Y
float
Scale the Layout Link Controller on the Y axis (if set to be Scalable).
Z
float
Scale the Layout Link Controller on the Z axis (if set to be Scalable).

Input Events

Show
Set the Layout Link Particle to be visible.
Hide
Set the Layout Link Particle to be invisible.
Enable
Enable the Layout Link Particle object.
Disable
Disable the Layout Link Particle object.
Enable and Show
Enable the Layout Link Particle and set it to be visible.
Disable and Hide
Disable the Layout Link Particle and set it to be invisible.
Collidable
Set the Layout Link Particle object to be collidable.
Not Collidable
Set the Layout Link Particle object to not be collidable.
Start Particle
Start playing the set Particle Object.
Stop Particle
Stop playing the set Particle Object.
Force Stop Particle
Force stop playing the set Particle Object. This will immediately stop and remove the Particle.

Output Events

On Visible
This event will fire when the Layout Link Particle receives a "Show" Input event.
On Invisible
This event will fire when the Layout Link Particle receives a "Hide" Input event.
Enabled
This event will fire when the Layout Link Particle receives an "Enable" Input event.
Disabled
This event will fire when the Layout Link Particle receives a "Disable" Input event.
Particle Started
This event will fire when the Layout Link Particle receives a "Start Particle" Input event.
  • This event will also fire if the "Start on Load" property is True.
Particle Stopped
This event will fire when the Layout Link Particle receives a "Stop Particle" or "Force Stop Particle" Input event.
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