Keyboard Shortcuts
Ctrl + Left-click - Select multiple Level Objects.
Ctrl + Right-click - Bring up a "Start Here" context menu to play the level and spawn at the clicked location ( if it is pathable ).
- Select "(close)" or click anywhere else to close the context menu without playing the level.
Shift + Right-click and Drag - Marquee select multiple Level Objects.
Right-click and Drag - Look around with the camera.
Mouse Wheel In or Out - Zoom the camera in and out.
Esc - Deselect all Level Object(s).
F2 - Rename the selected Level Object in the Layout Scene Manager.
F4 - Select all instances of the currently selected Level Object(s) in the Layout.
F5 - Play the level.
Shift + F5 - Stop playing the level ( if currently playing ).
F6 - Launch Torchlight2.exe.
Ctrl + 8 - Toggle the Player Light on or off.
Tab - Toggle the "~Use Rule set" option True or False.
Q or E - Raise or lower the camera.
W, S, A, or D - Move the camera.
Ctrl + W, S, A, D, Q, or E - Double the speed of the camera movement.
R - Reset the camera to the default distance and rotation.
- If nothing is selected the camera will move to the origin of the level.
- If a Level Object is selected the camera will move to the origin of the selected Level Object.
T - Toggle objects snapping to the set snap values on or off.
Ctrl + I - Toggle an arrow indicating the direction of the Directional Light in the current Level Rule Set.
Ctrl + P - Show the Working Plane.
[ or ] - Cycle between all Visual variations the selected Room Piece may have.
Ctrl + G - Show the Grid.
Ctrl + H - Show all Helpers.
Ctrl + K - Select all Room Pieces that have "Collision Enabled" set to True.
Ctrl + Shift + K - Display the collision meshes of all Room Pieces in the Layout.
- Red indicates a pathable area
- White indicates a non-pathable area.
Ctrl + L - Show all polygon edges.
C - Scale the selected object(s)
- Not all objects are scalable.
V - Close the Brush Editor window.
B - Open the Brush Editor window.
N - Snap the selected Level Object to the grid using the current X, Z snap value.
Ctrl + N - Snap the selected Level Object to the grid using the current X, Z snap value and reset its orientation.
Ctrl + M - Toggle MIP level diagnostic display.
, or . - Cycle between all X, Z snap values on the selected Level Object.
Spacebar - Add the selected Room Pieces in the Room Piece Palette to the Layout at the Working Plane.
- If nothing is selected in the Layout a new Room Piece will be created.
- If one or more Room Pieces are selected in the Layout they will be replaced with the Room Piece Object selected in the Room Piece Palette.
Home - Drop the selected Level Object(s) to the collision mesh below.
Ctrl + Home - Drop the selected Level Object(s) to the collision mesh below and orient them to the collision mesh's normals.
Delete - Delete the selected Level Object(s).
Arrow keys - Move the selected Level Object(s) using the current X, Z snap value.
Shift + Arrow keys - Duplicate the selected Level Object(s).
Ctrl + Left or Right Arrow keys - Rotate the selected Level Object(s) using the current Angle snap value.
Ctrl + Up or Down Arrow keys - Move the selected Level Object(s) up or down using the current Y snap value.