User contributions
(Latest | Earliest) View (newer 50 | older 50)
- 14:28, 24 October 2012 (diff | hist) . . (-6) . . Main Window
- 14:23, 24 October 2012 (diff | hist) . . (+1,196) . . Warper Object
- 14:22, 24 October 2012 (diff | hist) . . (+35) . . Teleport Object
- 14:08, 24 October 2012 (diff | hist) . . (+886) . . Waypoint Activator Object
- 13:55, 24 October 2012 (diff | hist) . . (+3) . . Level Objects
- 13:55, 24 October 2012 (diff | hist) . . (+703) . . Target Validate Object
- 13:52, 24 October 2012 (diff | hist) . . (+703) . . Target Valid Object (top)
- 13:48, 24 October 2012 (diff | hist) . . (+1,370) . . Stats Operator Object
- 13:42, 24 October 2012 (diff | hist) . . (+1,668) . . Stats Evaluator Object
- 13:36, 24 October 2012 (diff | hist) . . (+634) . . Stat Operator Object
- 13:28, 24 October 2012 (diff | hist) . . (+980) . . Stat Evaluator Object
- 13:13, 24 October 2012 (diff | hist) . . (+479) . . Skill Controller Object
- 12:53, 24 October 2012 (diff | hist) . . (+2,573) . . Regional Area Object
- 12:27, 24 October 2012 (diff | hist) . . (+7) . . Level Objects
- 12:27, 24 October 2012 (diff | hist) . . (0) . . m Random Input Choice Object (moved Random Input Object to Random Input Choice Object)
- 12:27, 24 October 2012 (diff | hist) . . (+40) . . N Random Input Object (moved Random Input Object to Random Input Choice Object) (top)
- 12:26, 24 October 2012 (diff | hist) . . (+566) . . Random Input Choice Object
- 12:22, 24 October 2012 (diff | hist) . . (+846) . . Quest Flag Controller Object
- 12:14, 24 October 2012 (diff | hist) . . (+825) . . Quest Controller Object
- 12:00, 24 October 2012 (diff | hist) . . (+499) . . Puzzle Input Object
- 11:56, 24 October 2012 (diff | hist) . . (-23) . . Level Objects
- 11:55, 24 October 2012 (diff | hist) . . (+155) . . Pathing Object
- 11:52, 24 October 2012 (diff | hist) . . (0) . . m Missile Object
- 11:51, 24 October 2012 (diff | hist) . . (+266) . . Path Node Object (top)
- 11:44, 24 October 2012 (diff | hist) . . (+1,002) . . Pathing Object
- 11:43, 24 October 2012 (diff | hist) . . (+68) . . Music Object
- 11:33, 24 October 2012 (diff | hist) . . (+714) . . Music Object
- 11:26, 24 October 2012 (diff | hist) . . (+1,665) . . Missile Object
- 11:07, 24 October 2012 (diff | hist) . . (-130) . . Layout Link Particle Object
- 10:45, 24 October 2012 (diff | hist) . . (+551) . . Message Box Object
- 17:11, 23 October 2012 (diff | hist) . . (+850) . . Menu Controller Object
- 16:57, 23 October 2012 (diff | hist) . . (+1,377) . . Light Scheme Object
- 16:36, 23 October 2012 (diff | hist) . . (+1,152) . . Item Reference Object
- 16:18, 23 October 2012 (diff | hist) . . (+1,969) . . Game State Controller Object
- 16:01, 23 October 2012 (diff | hist) . . (-1) . . Dialog for Event Object
- 16:00, 23 October 2012 (diff | hist) . . (+1,629) . . Dialog for Event Object
- 15:44, 23 October 2012 (diff | hist) . . (+1,200) . . Dialog Object
- 15:15, 23 October 2012 (diff | hist) . . (+722) . . Camera Controller Object
- 15:05, 23 October 2012 (diff | hist) . . (-10) . . Logic Group Object
- 15:05, 23 October 2012 (diff | hist) . . (+1,492) . . Logic Group Object
- 14:54, 23 October 2012 (diff | hist) . . (+4,860) . . Monster Object
- 13:40, 23 October 2012 (diff | hist) . . (+27) . . Generic Model Object
- 13:38, 23 October 2012 (diff | hist) . . (+2,028) . . Generic Model Object
- 12:33, 23 October 2012 (diff | hist) . . (+6,164) . . N Layout Link Controller Object (Created page with "== Layout Link Controller == === Description === This Level Object is used to contain one or more Level Objects, but treat them as a single object. It dif...")
- 11:55, 23 October 2012 (diff | hist) . . (+36) . . Level Objects
- 11:51, 23 October 2012 (diff | hist) . . (+115) . . Keyboard Input Object
- 11:33, 23 October 2012 (diff | hist) . . (+31) . . Player Box Trigger Object
- 11:25, 23 October 2012 (diff | hist) . . (+193) . . Property Node Object
- 10:41, 23 October 2012 (diff | hist) . . (+332) . . Unit Trigger Object
- 17:26, 22 October 2012 (diff | hist) . . (0) . . m Tutorials (→Level Design)